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Real-time game VFX

Build responsive effects that make gameplay readable and memorable, from combat impacts and abilities to atmosphere and environment details.

Capabilities

Gameplay and combat effects · Niagara VFX for Unreal Engine · Real-time particle effects · Materials and shaders · Effect integration · Visual quality and performance review

Helpful inputs

Engine and version, target platform and hardware range, project conventions, gameplay context, effect references, source assets and any frame-time or memory budgets already defined by the team.

Scope notes

Game code, full environment or character production, engine licensing and platform certification are outside the VFX scope unless separately agreed. Effects are profiled against the agreed target hardware; no universal performance guarantee is implied.

Common question

A short capture or playable build, target platform, engine version, art direction and a few priority effects are enough to start scoping a VFX study or production task.

STATUS & RIGHTS

Approved · Approved

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